AI Insights · Timothy · October 2021
Top 5 Cooking Games on Android in Costa Rica Q3 2021
In Q3 2021, the top 5 cooking games on Android in Costa Rica saw varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q3 2021, the top 5 cooking games on Android in Costa Rica experienced diverse trends in downloads, revenue, and active users. Below is a detailed breakdown of their performance:
My Cafe — Restaurant Game from Melsoft Games Ltd showed fluctuating weekly revenue, peaking at around $854 in early August and closing the quarter at $547. Weekly downloads saw a peak in early July with 485 but generally declined, ending the quarter at 184. The game's weekly active users decreased steadily from 2.5K at the start of the quarter to nearly 1.6K by the end of September.
Cooking Diary® Restaurant Game by Mytona experienced a moderate increase in weekly revenue, reaching a high of $524 in mid-August before settling at $320 by the end of September. Downloads peaked at 890 in early July but saw a gradual decline, closing the quarter at 429. The game maintained a relatively stable number of weekly active users, starting at 6.2K and finishing at 5.5K.
Cooking Madness: A Chef's Game from ZenLife Games Ltd displayed an upward trend in weekly revenue, peaking at about $103 in early September. Weekly downloads showed significant growth, peaking at 3.3K in mid-September before ending the quarter at 2.9K. Active users increased consistently throughout the quarter, starting at 6.2K and reaching over 16.2K by the end of September.
Bingo Frenzy™-Live Bingo Games by Gluon Interactive Ltd saw minor fluctuations in weekly revenue, peaking at $85 in mid-August but dropping to $23 by the end of September. Downloads remained low throughout the quarter, peaking at 66 in late June and falling to 3 by the end of September. The game's active users also showed a slight decline, starting at 173 and ending at 118.
SpongeBob: Krusty Cook-Off from Tilting Point had modest revenue fluctuations, with the highest weekly revenue of $65 in mid-July. Weekly downloads peaked at 3.1K in late July but generally declined, closing the quarter at 669. The game saw a remarkable increase in active users, peaking at over 11K in late July before decreasing to around 5.1K by the end of September.
This data comes from Sensor Tower, where more detailed insights and trends can be explored.